About

About

Hello, I'm a software developer based out of Washington D.C.

I started coding as a kid because I wanted to modify the video games I was playing. Some personal highlights from back then:

  • I started by learning how to modify Norns in the Creatures franchise. I spent endless hours experimenting with my best friend tweaking these biologically simulated creatures.
  • Afterwards I started creating custom units for Total Annihilation which taught me basic scripting, 3d modeling, and some web development (fun fact: you can still download most of them here).
  • Later on, I wrote scripts for the widely popular Neverwinter Nights module Aventia, creating the basis for its keystone functionality.

Since then, I've refined my development skills over years of hobby and professional experience.

I consider myself a technical polyglot and am constantly learning new technologies as I stumble upon them. I enjoy learning different ways to solve the same type of problem and understanding the pros and cons of each approach.

I spend a lot of time thinking about systems and architecture as I feel like those two items have the largest impact in delivering solutions to problems, whether technical or people-oriented.

Feel free to reach out here if you'd like to chat. Thanks for stopping by!